These items don't hold any practical value, and often are useless in combat. As the name itself suggests, oddities are very specific and flavor-oriented element of the game. Oddities are the third type of numenera (next to cyphers and artifacts). Like most children, Rhin just demands a little patience before you can see the good in her.You can use some of the oddities, but by default the only solution is to just sell them. So, what to do with Rhin, someone who doesn't do well in combat but is excellent in Cyphers? You load her up with as many offensive Cyphers as you possibly can, letting her use each one multiple times, and turn her into a mystical killing machine. This ability also has three uses per day, so go to town. It's called "Cypher Adept." Instead of Cypher's being a one time use, she can use this ability that is active until the next time she sleeps, so you don't even need to already be in a crisis for it to happen, that conserves the next cypher she uses, giving it an extra use. At Tier 3, she'll unlock an ability that blows this whole thing wide open. So, by now, you should have taken care of Rhin's ability to hold more Cyphers. The catch? They're one time-use, and you can only hold a certain amount of them. If you don't know, Cyphers are items that can be offensive or defensive, but have a great effect. In case you haven't noticed, I've been telling you to get Cypher buffs this whole guide. Wait… Does She Become Good With Cyphers At Tier 3? You may see where I'm going with this, but you'll also want to put points in the Cypher Use skill. Innervate will target yourself or an ally, will heal for 6 health and remove all negative fettles (status effects).Īs for skills, you'll want to boost her healing as well, which will turn that 6 health ability into an 11 health ability and turn your 16-point healing item into an 21-point healing item, and that's just with one point in it. You'll want to get her the Resourceful Ability (just trust me on that one), and, to aid her support capabilities, you should get her Innervate. Once you get to tier 2, she starts to become a little better. Which Skills and Abilities Should I Get For Her? But, you want to make sure you also get some key skills abilities for her, which we'll go over. In order to make this equitable for Rhin, since hiding takes speed, you'll have to give her extra edge in speed as quickly as possible so she doesn't use it all up in her first few turns. Equipped with all support items, she can hide, heal someone, hide, boost stats, hide, and so on and so forth. It's easy to play this wrong and have all the good items on your main hero, because he's super cool, right? Instead, give all of these items to Rhin. You have to have someone running around healing people or boosting depleted stat pools. You can really use her well as a battlefield support. At this point, it's gotta be a joke, right? Like, really? She's only good at not being for good for anything? OK.īut, unpacking that. At tier one, she comes with exactly one ability: "God of Hiding," which makes her really good at, you guessed it: not fighting. You need to identify what she's good at, which doesn't seem like much. This is all a fancy way of saying that she can seem pretty useless in combat, relegated to merely getting out of the way and not dying, and even that she can't always manage. To top it all off, she has an inability in endurance, which means her health pool is next to nothing, and if any enemies beyond the first area so much as lightly breath on her, she'll melt like a snowball in hell. Her fist will do, no matter much effort you put into it, 0 physical damage. While she doesn't get any penalties for light weapons, the previous penalties will do enough to harm those. She gets penalties for melee weapons and ranged weapons, which, as you can imagine, puts her in a bit of a bind. Natively, she has an inability in all things combat that can't be buffed up.
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